Rendering Very Large, Very Detailed Terrains |
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This page describes our midway project (spring semester 2003) at the
Technical University of Denmark, supervised
by Niels Jørgen Christensen.
Our overall goal for this project is to extend existing and develop new methods for high quality, real-time rendering of very large, very detailed terrains on commodity hardware. We try to reach this goal by using a combination of hardware friendly level-of-detail algorithms and procedural detail generation. During our project we hope to update this web page with more information, screen shots etc. Until then just send us an e-mail if you have any questions. & Watch the DemoDownload 61MB: demo.zipRead the paperThe paper is available here: terrain.pdfGet the source codeGet the source code here: http://www.sourceforge.net/projects/vlterrainDatasets
Skyboxes
Papers & sitesTerrain Rendering
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