Rendering Very Large, Very Detailed Terrains
This page describes our midway project (spring semester 2003) at the
Technical University of Denmark, supervised
by Niels Jørgen Christensen.
Our overall goal for this project is to extend existing and develop new methods for high quality, real-time rendering of very large, very detailed terrains on commodity hardware.
We try to reach this goal by using a combination of hardware friendly level-of-detail algorithms and procedural detail generation.
During our project we hope to update this web page with more information, screen shots etc. Until then just send us an e-mail if you have any questions.
Watch the DemoDownload 61MB: demo.zip
Read the paperThe paper is available here: terrain.pdf
Get the source codeGet the source code here: http://www.sourceforge.net/projects/vlterrain
Papers & sitesTerrain Rendering